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March 04, 2008

D&D Founder Gary Gygax Dies

A couple great lines about it from various blogs included this from Ace of Spades:

He will be remembered by many geeks of a certain age for helping making long-lasting painful celibacy seem almost hip and cool (almost), and also, sadly, for undermining Israel's ability to defend herself from her enemies.

So I encourage all of you to take the What Character am I challenge:

I Am A: Lawful Good Human Paladin/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength-14
Dexterity-12
Constitution-15
Intelligence-20
Wisdom-18
Charisma-16

Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

I remember back when I was 12 and had my head shaved and wore Army fatigues, wrote computer programs on an old Apple II-E in basic, and played D&D. It was when my mother shipped my ass off to live with my grandfather that I discovered football and became a more "well balanced" person (read girls stopped treating my like a weirdo and people stopped fearing that I would someday go on a shooting spree).

Posted by Justin at March 4, 2008 11:32 PM